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I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

ArtStation - Procedural Forest, UE4, Robert Berg
ArtStation - Procedural Forest, UE4, Robert Berg

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Creating Materials in Unreal Engine > Premium Courses Online
Creating Materials in Unreal Engine > Premium Courses Online

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets,  Sci fi environment, Sci fi
ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets, Sci fi environment, Sci fi

Creating a Snowy Forest in UE4
Creating a Snowy Forest in UE4

Tutorial: Creating MassFX Physics Animations for Unreal Engine 4 - YouTube  | Unreal engine, Engineering, Tech art
Tutorial: Creating MassFX Physics Animations for Unreal Engine 4 - YouTube | Unreal engine, Engineering, Tech art

Is one Master Material a good approach? - Unreal Engine Forums
Is one Master Material a good approach? - Unreal Engine Forums

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

ArtStation - Starfarer Corridor - UE4 (Fan Art), Charlie Franzke
ArtStation - Starfarer Corridor - UE4 (Fan Art), Charlie Franzke

ArtStation - UE4 Cloud Creation Tutorial | Game Assets
ArtStation - UE4 Cloud Creation Tutorial | Game Assets

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

ArtStation - UE4 Cloud Creation Tutorial | Game Assets
ArtStation - UE4 Cloud Creation Tutorial | Game Assets

Adding Depth and Realism to 2D Fluids in Unreal
Adding Depth and Realism to 2D Fluids in Unreal

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

ArtStation - Decal Assets Tutorial, Keegan Keene
ArtStation - Decal Assets Tutorial, Keegan Keene

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount